By Brian Beckman
Part 2: Keeping Your Tyres Stuck to the Ground HTML | .PDF (792k)
Part 3: Basic Calculations HTML | .PDF (786k)
Part 4: There Is No Such Thing as Centrifugal Force HTML | .PDF (898k)
Part 5: Introduction to the Racing Line HTML | .PDF (953k)
Part 6: Speed and Horsepower HTML | .PDF (903k)
Part 7: The Traction Budget HTML | .PDF (1019k)
Part 8: Simulating Car Dynamics with a Computer Program HTML | .PDF (815k)
Part 9: Straights HTML | .PDF (996k)
Part 10: Grip Angle HTML | .PDF (904k)
Part 11: Braking HTML | .PDF (472k)
Part 12: CyberCar, Every Racer's DWIM Car? HTML | .PDF (832k)
Part 13: Transients (The missing episode) HTML | .PDF (943k)
Part 14: Why Smoothness? HTML | .PDF (1099k)
Part 15: Bumps In The Road HTML | .PDF (1229k)
Part 16: RARS, A Simple Racing Simulator HTML | .PDF (1194k)
Part 17: "Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line HTML | .PDF (955k)
Part 18: "Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line, Continued HTML | .PDF (1031k)
Part 19: Space, Time, and Rubber HTML | .PDF (635k)
Part 20: Four-Point Stratics HTML | .PDF (981k)
Part 21: The Magic Formula: Longitudinal Version HTML | .PDF (1983k)
Part 22: The Magic Formula: Lateral Version HTML | .PDF (1026k)
Part 23: Trail Braking HTML | .PDF (856k)
Part 24: Combination Slip HTML | .PDF (781k)
Part 25: Combination Grip HTML | .PDF (1021k)
Part 26: The Driving Wheel, Chapter I HTML | .PDF (1108k)
Part 27: Four-Wheel Weight Transfer HTML | .PDF (973k)
Part 28: Hazards of Integration HTML | .PDF (1152k)
Part 29: A Magical Trick HTML | .PDF (1501k)